Showing posts with label computer animation. Show all posts
Showing posts with label computer animation. Show all posts

The Hidden Power of Photoshop Elements 2 Review

The Hidden Power of Photoshop Elements 2
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The Hidden Power of Photoshop Elements 2 ReviewIf you're upgrading from one of the ... beginners' image processing programs, and if you're serious about photography you should, "Photoshop 7.0" always comes out on top: the most power, the most sophistication, the best. But few of us can justify a purchase that great for a hobby. So "Photoshop Elements" looks tempting until you try it. Too many of the major tools of the full PS have been stripped out; you can't work with curves, make separations, look at individual color channels, etc., and that hurts.
Well, it turns out you can do all that! Richard Lynch's outstanding "Hidden Power" provides a CD with plug-in tools for "Photoshop Elements" that virtually turns the simpler program into the full package -- at about a quarter of the price.
If that were all Lynch's book did, I would give it 5 stars. But it isn't the whole story or even most of the story. The fact is that "Hidden Power" is just about the best explanation of what those tools do, how color imaging works, and how to use powerful tools to good advantage that I've ever seen. And I've read a lot in 10+ years of manipulating digital images.
Finally, "Hidden Power" includes the most useful tool I've owned for getting past the hardest part: making your printed output look right without spending hundreds of dollars on expensive 'profiling' gear and software. It's a simple file, with the colors recorded in CMYK format, and it's the perfect calibration tool. In one evening it solved completely the difficult problem of getting predictable, neutral-color black and white prints.
Kudos to Lynch. If you go for Photoshop Elements, you have to have "Hidden Power" to go along with it. Accept no substitutes. Give the book a sixth star.The Hidden Power of Photoshop Elements 2 Overview

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Blender 3D 2.49 Architecture, Buildings, and Scenery Review

Blender 3D 2.49 Architecture, Buildings, and Scenery
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Blender 3D 2.49 Architecture, Buildings, and Scenery ReviewBlender3D Blender is one of the most popular open source and free 3D creation suites.
Many professionals use Blender in their daily work, for architecture, movies, or 3D modeling and animation in general.
Blender is a very powerful tool that can give you professional results with no cost. But learning how to use it is not easy for everyone.
This book, "Blender 2.49 3D Architecture, Buildings, and Scenery", by Allan Brito, comes to solve this problem.
Written in understandable language, makes using Blender simple and easy.
Albeit the author tells us that this is not an introductory book to Blender, the fact is that someone that is not familiarized with it at all can read the book, follow what it says and end being a skilled modeler.
Modeling inorganic shapes is an excellent way to master 3D modeling. And this book can give you all the keys for doing it as a professional.
Its author is Allan Brito, a Brazilian architect specialized in information visualization that works with Blender to produce visualization and instructional material.
He teaches 3D modeling, animation and multimedia at Mauricio De Nassau College (Brazil).
This is a book that can be valuable for architects, game designers, 3D artists, and movie makers. But also for every 3D fan that wants to model, animate and render interiors, buildings, furniture, and much more.
It covers everything from modeling objects, cameras, exporting, optimizing, post-production retouch with the GIMP, lightning, texturing and materials, adding virtual humans to scenes and other objects to increase realism, developing your own libraries to work faster, use YafaRay to render photorealistic images of your works, animation, video-tours...All this is teach through 14 chapters. Chapters 1-5 tell you how to build your own 3D models. You will learn how to use very specialized modeling tools that Blender has, like Loop Subdivide or Remove Doubles. Also, you'll master the proportional and precise editing of architectural models, even how to create curved walls on building interiors.Chapter 6 tells how to add furniture models, giving you some Internet addresses where you can get reference images to use.
In chapters 7 and 8 you can learn how to apply materials and textures. There's even explanations on how to create glass material, and self-illumination.Chapters 9, 10, 11 and 12 deal with rendering and lighting, teaching you things like UV mapping (attach a texture to particular portions of a 3D mesh), volumetric shadows, and radiosity.
Number 13 is about how to use camera and create animation and videos.Finally, chapter 14 is a quick guide to post-production retouch of your rendered images in GIMP, the free image editor.
In addition, the publisher -Packt Publishing- pays a royalty to Blender project, so buying a book from Packt Publishing you are indirectly supporting the open source project of that book (in this case, Blender). This way, you help the developers by helping yourself.
There are two kinds of people that may find this book useful: the skilled user that wants to get the most of Blender when modeling architecture scenes, and the user that wants to start using Blender but also wants to reach a high level on these skills.
In both cases, this is a complete book that has all that you need.Blender 3D 2.49 Architecture, Buildings, and Scenery OverviewThe book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt,is in full color. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.

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Official SWiSHmax Bible Review

Official SWiSHmax Bible
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Official SWiSHmax Bible ReviewI've been using SWiSHmax for at leat a year as a very serviceable alternative to the much more expensive Macromedia Flash. However, I often had to invest a lot of trial-and-error in trying to be more creative and efficient because there was no good reference source for it. The SWiSH forums were helpful, but also fairly time consuming. This long-awaited book solves all of my issues! It's really a great reference -- very well designed, complete, and full of useful step-by-step guidance on doing almost anything with the product. And...it's peppered with tips and techniques (in the form of full chapters!)from some of the top experts in the SWiSH community. It also has a companion site with even more info. I really can't think of any citicism, other that I wish it was even longer than its 700 pages. Nice job, folks!Official SWiSHmax Bible Overview

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3ds Max 2011 Bible Review

3ds Max 2011 Bible
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3ds Max 2011 Bible ReviewThis book can be described as "the ramblings of someone who knows how to use 3dsMax but not how to teach it". It's boring and painful to try and follow along with. Too much talk, not enough action and especially not enough pics/diagrams! For people just beginning with Max, you'll be wasting a lot time reading and then re-reading and then re-re-reading the text trying to work out where to find the command, menu, object etc, that the book's trying to explain or the affects different tasks have on your models whereas simple labelled diagrams and screenshots would've done the job a lot more efficiently.
The book gives some good direction on where to start learning 3dsMax but the Autodesk help is far better at actually explaining things, the Autodesk tutorials are also excellent!
When you finally get to the important chapter on poly modelling, the book really loses the plot, 50 pages describing the 5 million commands all of which are explained in the 3dsMax help file, the book just takes longer to get through. Then the opening sentence of the following chapter says "the previous chapter 'covered' everything you need to know about poly modelling". It probably did, but it taught nothing!
It's too "hands off", the few tutorials which are covered and included on the dvd have too much of the work already done, so you'll complete the tutorial and wonder what the point was? (The DVD includes a heap of tutorial files but hardly any are actually covered in the book.)
It's a big book and i can appreciate the work that's gone into it but it could be condensed right down by cutting out the rambling and getting to the point.
I personally don't see the need for this book as the tutorials and help provided by Autodesk get you up and running WAY quicker with plenty of screenshots to back up what's being said. Unfortunately i had already bought the book and wasted a lot of time going through it before i worked this out.
3ds Max 2011 Bible Overview

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Mastering mental ray: Rendering Techniques for 3D and CAD Professionals Review

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals
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Mastering mental ray: Rendering Techniques for 3D and CAD Professionals ReviewThe book is printed in color and written for the latest release of Autodesk 3ds Max and Max Design 2011. That's huge! When learning Mental Ray nothing is more important than seeing the results (good or bad) clearly illustrated and based on the latest release of the software. For seasoned production artists, the breakdown of some of the fundamentals that may have been lost or glossed over is well needed and clearly communicated. Building on those fundamentals, Jennifer walks you through setting up Mental Ray early on in scene creation and then how to tweak settings as the scene evolves guiding you to the desired result. Using Mental Ray without guidance can sometimes put you in a position of being one radio button or check box away from success. The problem is which radio button or check box will make the difference? Thanks to Jennifer's skillful technical writing and illustrations (in color!), this problem can now be solved allowing the user to create stunning visualizations without the serious time penalty of trial and error or deeper research.
Mastering Mental Ray is a much needed resource for the growing Mental Ray community.
Mastering mental ray: Rendering Techniques for 3D and CAD Professionals Overview

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Introducing ZBrush 4 Review

Introducing ZBrush 4
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Introducing ZBrush 4 ReviewThe depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!Introducing ZBrush 4 Overview

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