Showing posts with label 3d_modeling. Show all posts
Showing posts with label 3d_modeling. Show all posts

Introducing ZBrush Review

Introducing ZBrush
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Introducing ZBrush ReviewAs a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)Introducing ZBrush Overview

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Review

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques ReviewThis is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Overview

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ZBrush 4 Sculpting for Games: Beginner's Guide Review

ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide ReviewI recently bought this book to help me with a 3D character modeling class for school. Even though this says it's for Game Modeling it's an excellent beginner modeling book for using ZBrush and doesn't necessarily have to be applied to only game model building. The concepts can be applied to other modeling scenarios.
The author describes everything in a way that is super simple in such a way that even if you opened ZBrush for the first time you'd be able to get around in there with the help of this book.
There are references with step-by-step instructions with screen shots on how to use the tools and even lists the short cuts (which is extremely helpful in any 3D modeling program). Like other people have said, the images are not in color but you get the general idea. I found that when doing the exercises in the book with the program open it's much better than trying to read the book by itself. I would definitely recommend this book to beginning ZBrush artists. :)ZBrush 4 Sculpting for Games: Beginner's Guide Overview

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3ds Max 2011 Bible Review

3ds Max 2011 Bible
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3ds Max 2011 Bible ReviewThis book can be described as "the ramblings of someone who knows how to use 3dsMax but not how to teach it". It's boring and painful to try and follow along with. Too much talk, not enough action and especially not enough pics/diagrams! For people just beginning with Max, you'll be wasting a lot time reading and then re-reading and then re-re-reading the text trying to work out where to find the command, menu, object etc, that the book's trying to explain or the affects different tasks have on your models whereas simple labelled diagrams and screenshots would've done the job a lot more efficiently.
The book gives some good direction on where to start learning 3dsMax but the Autodesk help is far better at actually explaining things, the Autodesk tutorials are also excellent!
When you finally get to the important chapter on poly modelling, the book really loses the plot, 50 pages describing the 5 million commands all of which are explained in the 3dsMax help file, the book just takes longer to get through. Then the opening sentence of the following chapter says "the previous chapter 'covered' everything you need to know about poly modelling". It probably did, but it taught nothing!
It's too "hands off", the few tutorials which are covered and included on the dvd have too much of the work already done, so you'll complete the tutorial and wonder what the point was? (The DVD includes a heap of tutorial files but hardly any are actually covered in the book.)
It's a big book and i can appreciate the work that's gone into it but it could be condensed right down by cutting out the rambling and getting to the point.
I personally don't see the need for this book as the tutorials and help provided by Autodesk get you up and running WAY quicker with plenty of screenshots to back up what's being said. Unfortunately i had already bought the book and wasted a lot of time going through it before i worked this out.
3ds Max 2011 Bible Overview

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ZBrush Digital Sculpting Human Anatomy Review

ZBrush Digital Sculpting Human Anatomy
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ZBrush Digital Sculpting Human Anatomy ReviewThis book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.
THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.ZBrush Digital Sculpting Human Anatomy Overview

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3ds Max 2012 Bible Review

3ds Max 2012 Bible
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3ds Max 2012 Bible ReviewHate it i am paying $10 less than a new print book version and no CD content. Looks like a mistake buying the Kindle version.
Searched, checked, and have a email to support awaiting answer if i get the CD contents or not. *sigh*
3ds Max 2012 Bible Overview

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Introducing ZBrush 4 Review

Introducing ZBrush 4
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Introducing ZBrush 4 ReviewThe depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!Introducing ZBrush 4 Overview

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