Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts

Stop Staring: Facial Modeling and Animation Done Right Review

Stop Staring: Facial Modeling and Animation Done Right
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Stop Staring: Facial Modeling and Animation Done Right ReviewOsipa's approach to toon rigging (and rigging in general) is unique, new, innovative and very simple to grasp and implement. I don't want to give away the genius of Chapter 13, because I THINK you need to buy this book!
You want to know how they "might have" rigged Elastigirl in The Incredibles? It's so simple you'll kick yourself in the shin for not thinking of it yourself.
This whole book is filled with rigging know-how by a lover of cartoons. His primary goal is making excellent facial animation. Something this industry sorely lacks! And this is the book that documents his experiences and skills. Learn from it. Be a better rigger.
If you want to be a Rigger or Character TD for toons or even photo-real characters, these techniques will be omni-present in studios (big and small) in the next year. Get this book and read it cover to cover so I don't have to kick you in the shin.Stop Staring: Facial Modeling and Animation Done Right Overview

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LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing Review

LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling and Texturing
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LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing ReviewI got this book a few days ago. After going through it and working with it I think it delivers what it promises: Character Modeling and Texturing. It gives you fairly straight forward information (most of which most users of LW may already know) mixed with fresh news for those of us getting used to animation in Version 8 of LightWave. Having used Lightwave in a different capacity and recently wanting to use it for some character animation - this book was a great help to me. Will it be useful for someone already using Lightwave for character animation? I guess that all depends on your level of expertise. This is not a beginner book (even though it says it starts at that level) mainly because it assumes you know your way around LightWave somewhat. However, people with the talent for picking up software programs will have no problem starting out new.
Like almost all software books it comes with a CD containing project files, plug-ins, etc. You load em. Use em. Etc. I buzzed through the tutorals pretty quick and I gotta say they are easy to follow and thorough without being so basic you feel like you waste half a book getting people up to speed. We have all been there with that disappointment. This book does not do that.
It also does a great job on the process of texturing your models. Now, don't confuse that with how to create textures (there are other books that specialize in that.) What it does show you is how to apply textures to your models properly. In addition are instruction on how to test lighting, rendering and creating QuickTime VR files to view model.
Again, this book is exactly as the title says. If you want to learn everything there is to know about LightWave there are different books to help you. This is not a replacement for a LW manual. However, if you want to learn how to setup some characters for animation and avoid hassels and pitfalls...get this book.
LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing Overview

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Review

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques ReviewThis is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques Overview

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