Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Review

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Review"Making Comics" is true to its title -- it's very well suited for folks eager to learn the craft of "making comics." I teach a Sequential Art class at California State University, Fullerton and I have made it a required reading book, because it so solidly articulates the elements of comic art from the perspective of the artist. McCloud has been teaching comics at workshops and guest speaking engagements across the country. His having been in the teacher's seat manifestly helps make his points all the more applicable and meaningful. For instance, McCloud uses examples from comics from around the world (Asian mangas, Eurocomics or BD, Western superheroes and alternative comics) that will resonate with modern audiences who perceive comics as more than the "mainstream" superhero comics. "Making Comics" casts the same clarity and passion that made "Understanding Comics" so compelling, and it is not as speculative as "Reinventing Comics." Readers of "Understanding Comics" may find that "Making Comics" covers a lot of the same ground, and that is inevitable (so if you are more into analyzing comics rather than making your own, "Understanding Comics" is for you). In a nutshell, Making Comics is a solid starting point for budding and eager comic artists!Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Overview

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Introducing Maya 5: 3D for Beginners Review

Introducing Maya 5: 3D for Beginners
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Introducing Maya 5: 3D for Beginners ReviewThis book is extremely well written. Each chapter is explained thoroughly enough so that if you are truly a beginner opening Maya for the first time you will easily be able to follow instructions. The terminology used in the book is at a level where all can follow. He touched upon each aspect of Maya with enough detail to give a strong basis of understanding for the program. I especially like where he created a detailed model using primitives and simple modeling tools (i.e. catapult). He succesfully uses the same project to show several different concepts of 3D as you advance through the book.Introducing Maya 5: 3D for Beginners OverviewAlias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title—a cooperative publication between Sybex and Alias Wavefront—is the perfect introduction to 3D and Maya.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Painting With Pixels: How To Draw With Your Computer Review

Painting With Pixels: How To Draw With Your Computer
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Painting With Pixels: How To Draw With Your Computer ReviewI am a high school graphic arts teacher, and am always looking for resources to help bring the most accurate and up-to-date information to my students. This book was an incredible find!! It contains very basic yet crucial foundational information regarding the creation of digital artwork. It features a chapter on building a studio, which includes everything you need to know about your computer and peripherals. It also includes several chapters of ideas on everything from preparing scanned images to understanding computer color theory to creating interesting effects in your images to explaining all the different file formats available. This book is a gem - I would highly recommend it to anyone who is looking for a user-friendly resource that explains the process of creating digital images in terms that just about anyone can understand.Painting With Pixels: How To Draw With Your Computer OverviewPut away the paintbrush...and make paintings with state-of-the-art techniques!No matter which software you use, you can build a digital studio, become knowledgeable about a range of tools, and recreate almost any traditional medium. Find out exactly what digital art is, how pixels work, the importance of image resolution, and what professional artists have accomplished with the technology. Select components and peripheral devices, including essential removable media, programs, and plug-ins, and get shopping tips. Import and prepare scanned images with different backgrounds and textures, including equivalents of watercolor paper, canvas, or wood. Imitate pen, ink and markers, pencil, colored pencil, charcoal, pastels, oil pastels, watercolors, oil plants, acrylics, and airbrushes. Add plug-ins to achieve frottage, stippling, sgraffito, and other effects. Hands-on tutorials for six projects cover a good selection of media and subjects. Plus: technical facts on graphics files and advice on gettingartwork printed out professionally. 128 pages (all in color), 8 1/2 x 11.

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ZBrush 4 Sculpting for Games: Beginner's Guide Review

ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide ReviewI recently bought this book to help me with a 3D character modeling class for school. Even though this says it's for Game Modeling it's an excellent beginner modeling book for using ZBrush and doesn't necessarily have to be applied to only game model building. The concepts can be applied to other modeling scenarios.
The author describes everything in a way that is super simple in such a way that even if you opened ZBrush for the first time you'd be able to get around in there with the help of this book.
There are references with step-by-step instructions with screen shots on how to use the tools and even lists the short cuts (which is extremely helpful in any 3D modeling program). Like other people have said, the images are not in color but you get the general idea. I found that when doing the exercises in the book with the program open it's much better than trying to read the book by itself. I would definitely recommend this book to beginning ZBrush artists. :)ZBrush 4 Sculpting for Games: Beginner's Guide Overview

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Dc Comics Guide to Coloring and Lettering Comics Review

Dc Comics Guide to Coloring and Lettering Comics
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Dc Comics Guide to Coloring and Lettering Comics ReviewLETTERING:
Mr. Todd Klein is a seasond veteran in the field of comic book lettering and I've never seen a more concise, enagaging, and useful field guide on the subject of lettering in our industry. Along with the ABC's of computer lettering (pun intended), Mr. Klein pulls back the shroud of mystery on hand lettering; tools, tips and great advice. This is the most definitive text ever written on the subject, hands down.
COLORING:
As far as comic coloring is concerned, there are many places online to get the hard and fast techincal aspects of the trade, but the most important lessons Mark Chiarello gives the reader is color theory as it realtes to comics... How color evokes mood, how complimentary and muted tones can be used most effectively -- and perhaps the most important lesson in computer coloring: what NOT to do. The majority of examples in this section provide a sample of technique gone wrong as well as what to aim for. Another great lesson lost on most colorists is made a priority here: Let the art dictate the style of coloring.
I wish I'd had this book when I first started out. It will be kept in easy reach in my studio from now on!
Nate Piekos
Director, Blambot Comic Fonts & LetteringDc Comics Guide to Coloring and Lettering Comics OverviewAmerica's leading comic book publisher brings its superstar creators and classic characters to the fourth in an authoritative series of books on how to create comics. Acclaimed comic book illustrator Mark Chiarello and award-winning letterer Todd Klein demonstrate dozens of surefire strategies, practical techniques, and professional secrets for dynamic comic book coloring and lettering. They use DC's world-famous characters to demonstrate an array of techniques, covering such topics as the pros and cons of lettering by hand or by computer, creating balloons and fonts, logo designs, working with color, and creating special effects. The animated step-by-step instructions are informative, stimulating, and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to up-to-date industry standards. The perfect how-to on everything coloring and lettering, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

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Drawing for the Absolute and Utter Beginner Review

Drawing for the Absolute and Utter Beginner
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Drawing for the Absolute and Utter Beginner ReviewI got a pile of drawing books out of the library, this one included, after realizing that the books I already owned weren't inspiring me.
The author's approach is aimed toward adults with little or no artistic experience. Her subject matter is not unique to other books: she starts with contour drawing, then goes on to deal with basic shapes, value scale, etc. What I really liked about this book is that each topic is discussed clearly and she explains why the lessons are important. As she introduces the reader to new media (pen and ink, wash, charcoal and then conte), she gives a lot of detail about how to use them, and encourages experimentation.
The book is peppered with student efforts mixed among her own drawings, as well as student quotes. The effect is of being in a beginner's art class. It's useful to observe other's entry level work! She encourages the reader to keep trying, and to work through inevitable setbacks.
She closes the book hoping that she has given the reader a good foundation and enough confidence to continue drawing, and perhaps take a class.
Out of the pile of drawing books, "Drawing for the Absolute and Utter Beginner" was the only one I went on to purchase.Drawing for the Absolute and Utter Beginner OverviewBased upon the author's own successful workshops, Drawing for the Absolute and Utter Beginner helps new artists create competent, often eloquent drawings. A series of progressive lessons demonstrates such essential skills as recording edges, creating dimension, adding accuracy, developing value, balancing compositional elements, and drawing the human face, both frontal and profile views. Step by step, readers learn how to create a reasonable likeness of an object and give it spatial depth using such simple black-and-white mediums as pens, pencils, charcoal, and graphite wash. Inspirational examples and tips for success from beginning students who have worked on the same material confirm readers' successes, and allow readers to consider the advice and impressions of others at the same level.

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