Showing posts with label lightwave. Show all posts
Showing posts with label lightwave. Show all posts

LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library) Review

LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging and Animation (Wordware Game and Graphics Library)
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LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library) ReviewUntil I read this book Rigging was always a challenge and something I avoided. This book clearly explains not only the buttons to click but the basic concepts needed for anyone that wants to rig. Then when you have mastered the basics he walks you thru complex, power, but easy to setup rigging setups.
As an Instructor I recommend this book not only to my students but also to high end studios. Jonny has written the "Rigging Bible" in my honest opinion.
I hope we see more from this talented artist!LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library) Overview

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LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing Review

LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling and Texturing
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LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing ReviewI got this book a few days ago. After going through it and working with it I think it delivers what it promises: Character Modeling and Texturing. It gives you fairly straight forward information (most of which most users of LW may already know) mixed with fresh news for those of us getting used to animation in Version 8 of LightWave. Having used Lightwave in a different capacity and recently wanting to use it for some character animation - this book was a great help to me. Will it be useful for someone already using Lightwave for character animation? I guess that all depends on your level of expertise. This is not a beginner book (even though it says it starts at that level) mainly because it assumes you know your way around LightWave somewhat. However, people with the talent for picking up software programs will have no problem starting out new.
Like almost all software books it comes with a CD containing project files, plug-ins, etc. You load em. Use em. Etc. I buzzed through the tutorals pretty quick and I gotta say they are easy to follow and thorough without being so basic you feel like you waste half a book getting people up to speed. We have all been there with that disappointment. This book does not do that.
It also does a great job on the process of texturing your models. Now, don't confuse that with how to create textures (there are other books that specialize in that.) What it does show you is how to apply textures to your models properly. In addition are instruction on how to test lighting, rendering and creating QuickTime VR files to view model.
Again, this book is exactly as the title says. If you want to learn everything there is to know about LightWave there are different books to help you. This is not a replacement for a LW manual. However, if you want to learn how to setup some characters for animation and avoid hassels and pitfalls...get this book.
LightWave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing Overview

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LightWave 3D 8: 1001 Tips & Tricks Review

LightWave 3D 8: 1001 Tips and Tricks
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LightWave 3D 8: 1001 Tips & Tricks ReviewWithout wasting time here...if you're a Lightwaver, you should get this book. Put the bills on hold, if necessary, and eat cereal for a week. :-) As a beginning - intermediate Lightwave user/student, I've bought and read most of the new Lightwave books, and this one is the most valuable, by far. Having this book lying beside your computer is like having 30+ Lightwave gurus at your elbow, whispering their secrets in your ear as you model, texture, and render. There's nothing out there like it...well, Killer Tips maybe but 1001 T & T has tons more information. If ever a book deserves a 5 star rating, this is it.LightWave 3D 8: 1001 Tips & Tricks Overview

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