Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques Review

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
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Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques ReviewReally glad I bought this book as it explains parts of the game asset creation that are often over looked by other books. The chapters on specular lighting and normal map creation where particuarly usefull and explained everything in a detailed and informative way. With chapters on Maya, Zbrush and Max this book pretty much covers everything I needed to know to get my portfolio up to a proffesional standard.
I have purchased many books over the years on game asset creation but this one has never been put on the shelf and resides beside my computer as I am constantly refering to it.Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques OverviewA compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush.The chaptersprovide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors.Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.--Easy to follow steps with theory, explanations, and exercises.--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

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